Being new to processing I know that I have to pay extra attention to the punctuation and the case sensitiviness of the code.
Having done that I persistently get the following error.
Found one too many { characters without a } to match it. in the attached piece of code. Honestly I don't know what went wrong and politely ask for some help. Many thanks in advance
// global variables and arrays int boardWidth = 300; // boardwidth (px) int boardOffsetX = 200; // horizontal offset of board from desk (0,0) int boardOffsetY = 100; // horizontal offset of board from desk (0,0) int boardWrap = 3; // # of cells wrapped around int cellWidth = 20; // inclusive border (stoke) int cells = int(boardWidth / cellWidth); // #number of cells/row int steps = 0; // from play setup int myStep = 0; // initialisation of steps String [][]myImage; // image, declaration of the array (2d)
void setup() { size(800,600); // desk background(255); // color desk (white) buttonFillBlack = new myButtons(10, 10, 1, 1, "buttonFillBlack"); // generate buttonFillBlack } /*String myFill = "0"; // default fill of image (white=0, black=1) myImage = new String[cells][cells]; // composition of image array for (int i = 0; i < cells; i++) { // horizontal loop for (int j = 0; j < cells; j++) { // vertical loop myImage[i][j] = myFill; // initialisation of image array } } drawBoard(); // goto drawBoard //drawButtons(); // goto drawButtons }
void drawBoard() { // draw the board stroke(200); // border (stroke 1px) made less invisible for (int i = 0 - boardWrap; i < cells + boardWrap; i++) { // horizontal draw loop int n = i; // neglect wrap cells for fill check if (n < 0) { n += cells; } else if (n >= cells) { n -= cells; } for (int j = 0 - boardWrap; j < cells + boardWrap; j++) { // vertical draw loop int m = j; // neglect wrap cells for fill check if (m < 0) { m += cells; } else if (m >= cells) { m -= cells; } if (myImage[n][m].charAt(myStep) == '0') { //check fill value fill (255); // fill with white } else { fill (0); // fill with black } rect(i * cellWidth + boardOffsetX, j * cellWidth + boardOffsetY, cellWidth, cellWidth); //draw filled cells } } drawBoardBorder(); // goto drawBoardBorder }
*/ void draw() { }
int buttonUnit = 25; // button draw unit int buttonBorder = 2; // button strokewidth in px int buttonFill = 0; // button fill int buttonFillPressed = #4B5096; // button fill when hovered over or pressed #4B5096 or RGB 75,80,150 myButtons buttonFillBlack; // declare buttonFillBlack
class myButtons { // create class MyButtons int x; // horizontal coordinate of button (left) int y; // vertical coordinate of button (top) int buttonShape; // shape of the button (0= round, 1= square, n= rectangle) int buttonUse; // 0= Off, 1= active, 2= hovered, 3= pressed String buttonText; // info on the use of the button
myButtons(int tempX, int tempY, int tempButtonShape, int tempButtonUse, String tempButtonText) { // constructor myButtons x = tempX; y = tempY; buttonShape = tempButtonShape; buttonUse = tempButtonUse; buttonText = tempButtonText; } void display() { smooth(); strokeJoin(BEVEL); stroke(buttonFill); strokeWeight(buttonBorder); fill (buttonFill); if (buttonUse = O) { int(mytranparency) = 100; } else if (buttonUse >= 1) { int(mytranparency) = 255; } else if (buttonUse >= 2) { int(mytranparency) = 255; fill (buttonFillPressed); } if (buttonShape = O) { ellipse(x, y, buttonUnit , buttonUnit); } else if (buttonShape >= 1) { rect(x, y, buttonUnit * buttonShape, buttonUnit); } }