Sorry if this has been bashed to death, couldn't find an answer through searching...
I'm on Mac OS 10.7.2, and have lots of mission critical stuff working in Processing 1.x. I'm now wondering if I can install 2 without fear of messing up my prior installation. I.e., can I run both on the same machine?
Hello, got a newbie question here: I am looking Ngan's
beautiful work, and the associated
source.
All of the files have .java extensions. I don't really understand how to run that source in Processing, or if it is possible. If someone had a chance to look at the files with that download (they are so totally worth it), and could make suggestions, I'd be mighty appreciative. I have looked at the wiki:
how to install a contributed library, and it didn't help me in this case.
I'd like to get a list of all the black pixels segmented according to the polygons that they enclose. In other words, every single black pixel is part of the boundary of at least one polygon. For each polygon, I'd like to have a list of these boundary pixels.
I've been barking up various trees, all involving comparing an individual pixel's color with its neighbors, but before I completely tear my hair out by probably reinventing a wheel, I thought I'd see if anyone could point me in the right direction.
Any help would undoubtedly result in immense karmic rewards, I just know it :)
I'd like to render frames of video at a fairly high resolution, regardless of how long they take to render, and without skipping any frames.
I can't figure out from reading the docs whether save-frame does this. I.e, does it 1) save "all" frames, regardless of how long they take to compute, or 2) saves frames on the fly as it is able (therefore resulting in smoother sketch performance, but some dropped frames)? It is seeming like the answer is the latter, but because I don't know, I can't tell exactly where my problems are.
If someone could let me know whether save-frame can work in non-real-time, and if not, if there is some way to do what I describe above, that would be greatly appreciated! (Googling high-definition rendering and non-realtime-rendering +processing.org didn't answer this question.)