Processing Forum
char coord1, coord2, coord3;float x1, x2, x3, x4, x5, x6 ;float y1, y2, y3, y4, y5, y6 ;float R1, R2, R3, R4, R5, R6 ;float R1B, R2B; //bruitfloat R1O, R2O; //odeurfloat m; //mouvement
void setup () {frameRate(50);size (400, 400);background(100);m=5;// 01x1 = 200 ;y1 = 200 ;R1 = 30;R1B = 40;
//02x2 = 210;y2 = 210;R2 = 50;R2B = 60;
//03x3 = 230;y3 = 210;R3 = 60;
//04x4 = 220;y4 = 200;R4 = 40;
//05x5 = 220;y5 = 200;R5 = 40;
//06x6 = 220;y6 = 200;R6 = 40;}void draw () {smooth();fill (0, 5);rect (0, 0, width, height);noStroke();
// 1if (abs(x2 - x1) < R2 &&abs(y2 - y1) < R2) {x1 += random(-m, m);y1 += random (-m, m);}if (abs(x3 - x1) < R3 &&abs(y3 - y1) < R3) {x1 += random(-m, m);y1 += random (-m, m);}if (abs(x4 - x1) < R4 &&abs(y4 - y1) < R4) {x1 += random(-m, m);y1 += random (-m, m);}if (abs(x5 - x1) < R5 &&abs(y5 - y1) < R5) {x1 += random(-m, m);y1 += random (-m, m);}if (abs(x6 - x1) < R6 &&abs(y6 - y1) < R6) {x1 += random(-m, m);y1 += random (-m, m);}
//2if (abs(x1 - x2) < R1 &&abs(y1 - y2) < R1) {x2 += random(-m, m);y2 += random (-m, m);}if (abs(x3 - x2) < R3 &&abs(y3 - y2) < R3) {x2 += random(-m, m);y2 += random (-m, m);}if (abs(x4 - x2) < R4 &&abs(y4 - y2) < R4) {x2 += random(-m, m);y2 += random (-m, m);}if (abs(x5 - x2) < R5 &&abs(y5 - y2) < R5) {x2 += random(-m, m);y2 += random (-m, m);}if (abs(x6 - x2) < R6 &&abs(y6 - y2) < R6) {x2 += random(-m, m);y2 += random (-m, m);}
//3if (abs(x1 - x3) < R1 &&abs(y1 - y3) < R1) {x3 += random(-m, m);y3 += random (-m, m);}if (abs(x2 - x3) < R2 &&abs(y2 - y3) < R2) {x3 += random(-m, m);y3 += random (-m, m);}if (abs(x4 - x3) < R4 &&abs(y4 - y3) < R4) {x3 += random(-m, m);y3 += random (-m, m);}if (abs(x5 - x3) < R5 &&abs(y5 - y3) < R5) {x3 += random(-m, m);y3 += random (-m, m);}if (abs(x6 - x3) < R6 &&abs(y6 - y3) < R6) {x3 += random(-m, m);y3 += random (-m, m);}//04if (abs(x1 - x4) < R1 &&abs(y1 - y4) < R1) {x4 += random(-m, m);y4 += random (-m, m);}if (abs(x2 - x4) < R2 &&abs(y2 - y4) < R2) {x4 += random(-m, m);y4 += random (-m, m);}if (abs(x3 - x4) < R3 &&abs(y3 - y4) < R3) {x4 += random(-m, m);y4 += random (-m, m);}if (abs(x5 - x4) < R5 &&abs(y5 - y4) < R5) {x4 += random(-m, m);y4 += random (-m, m);}if (abs(x6 - x4) < R6 &&abs(y6 - y4) < R6) {x4 += random(-m, m);y4 += random (-m, m);}//05if (abs(x1 - x5) < R1 &&abs(y1 - y5) < R1) {x5 += random(-m, m);y5 += random (-m, m);}if (abs(x2 - x5) < R2 &&abs(y2 - y5) < R2) {x5 += random(-m, m);y5 += random (-m, m);}if (abs(x3 - x5) < R3 &&abs(y3 - y5) < R3) {x5 += random(-m, m);y5 += random (-m, m);}if (abs(x4 - x5) < R4 &&abs(y4 - y5) < R4) {x5 += random(-m, m);y5 += random (-m, m);}if (abs(x6 - x5) < R6 &&abs(y6 - y5) < R6) {x5 += random(-m, m);y5 += random (-m, m);}
//06if (abs(x1 - x6) < R1 &&abs(y1 - y6) < R1) {x6 += random(-m, m);y6 += random (-m, m);}if (abs(x2 - x6) < R2 &&abs(y2 - y6) < R2) {x6 += random(-m, m);y6 += random (-m, m);}if (abs(x3 - x6) < R3 &&abs(y3 - y6) < R3) {x6 += random(-m, m);y6 += random (-m, m);}if (abs(x4 - x6) < R4 &&abs(y4 - y6) < R4) {x6 += random(-m, m);y6 += random (-m, m);}if (abs(x5 - x6) < R5 &&abs(y5 - y6) < R5) {x6 += random(-m, m);y6 += random (-m, m);}
// influence circlefill(10, 179, 255, 5);stroke(10, 179, 255, 15);ellipse(x1, y1, R1, R1);ellipse(x2, y2, R2, R2);ellipse(x3, y3, R3, R3);ellipse(x4, y4, R4, R4);ellipse(x5, y5, R5, R5);ellipse(x6, y6, R6, R6);//real circlefill(255);ellipse(x1, y1, R1/1.5, R1/1.5);ellipse(x2, y2, R2/1.5, R2/1.5);ellipse(x3, y3, R3/1.5, R3/1.5);ellipse(x4, y4, R4/1.5, R4/1.5);ellipse(x5, y5, R5/1.5, R5/1.5);ellipse(x6, y6, R6/1.5, R6/1.5);
// print the coordonatesprintln (1);println (x1);println(y1);println(2);println(x2);println(y2);println(3);println(x3);println(y3);println(4);println(x4);println(y4);println(5);println(x5);println(y5);println(6);println(x6);println(y6);}