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    I am so ticked off. I'm trying to add audio into my game, and I was getting nothing but errors, so I made a new document and copied the text WORD FOR WORD from this website (adding my own song in) and I keep getting, first of all, "unexpected token: [" then it tells me "Java" is unexpected.
    AND, it just keeps telling me "unexpected token: \" and that's not even in this script. I give up. 
    We have a Santa code that starts at an X coordinate of 185. Each time you press an arrow key, you move 31 steps in that direction. We tried this code:
    if (santaX==x{
    background(250);
    }
    However, the background flickered at random moments, and was not what we expected it to do. We are looking for a simple way to sense the touching of these two objects. We are not dealing with shapes, we are dealing with imported images. Here is the reindeer code:

    image(reindeer, (x), 273, reindeer.width/2, reindeer.height/2);
      
      x = x + 2;
      
      if ((x > 200) && (startR2 == 0)){
        startR2 = 1;
      }
      
      if (x > 450){
        x = 0;
      }
    We need a simple way to detect collisions. Thank you.
    Hello, you all know the story. We're almost done, but I can't figure out how to make Santa react to hitting the deer. What's the simplest way to do this? Here's the code: (it's long, sorry.)

    PImage Santa;
    PImage Sled;
    PImage Reindeer;
    PImage Dirt;
    PImage Ice;
    PImage Water;
    PImage Logs;
    PImage bg;
    PImage House;
    PImage Gift;

    PImage reindeer;
    PImage reindeer2;
    PImage reindeer3;
    PImage reindeer4;
    PImage reindeer5;
    PImage reindeer6;
    PImage reindeer7;
    PImage reindeer8;
    PImage reindeer9;
    PImage reindeer10;
    PImage reindeer11;
    PImage reindeer12;
    PImage reindeer13;

    PImage sleigh;
    PImage sleigh2;
    PImage sleigh3;
    PImage sleigh4;
    PImage sleigh5;
    PImage sleigh6;
    PImage sleigh7;
    PImage sleigh8;
    PImage sleigh9;
    PImage sleigh10;
    PImage sleigh11;
    PImage sleigh12;
    PImage sleigh13;
    PImage sleigh14;
    PImage sleigh15;
    PImage sleigh16;
    PImage sleigh17;
    PImage sleigh18;

    PImage penguin;

    PFont FontA;

    int santaX = 185, santaY = 442;
    int house1X= 30, house1Y = 0;
    int house2X= 123, house2Y = 0;
    int house3X= 216, house3Y = 0;
    int house4X= 309, house4Y = 0;
    int house5X= 402, house5Y = 0;
    int santaMP = santaX;
    int Score= 0;

    float x;
    float x2;
    float x3;
    float x4;
    float x5;
    float x6;
    float x7;
    float x8;
    float x9;
    float x10;
    float x11;
    float x12;
    float x13;
    float x14;
    float x15;
    float x16;


    float a;
    float a2;
    float a3;
    float a4;
    float a5;
    float a6;
    float a7;
    float a8;
    float a9;
    float a10;
    float a11;
    float a12;
    float a13;
    float a14;
    float a15;
    float a16;
    float a17;
    float a18;

    float z;

    Integer count = 0;
    Integer count2 = 0;
    Integer count3 = 0;
    Integer startR2 = 0;
    Integer startR3 = 0;
    Integer startR5 = 0;
    Integer startR6 = 0;
    Integer startR7 = 0;
    Integer startR8 = 0;
    Integer startR10 = 0;
    Integer startR11 = 0;
    Integer startR12 = 0;

    Integer startS2 = 0;
    Integer startS3 = 0;
    Integer startS4 = 0;
    Integer startS6 = 0;
    Integer startS7 = 0;
    Integer startS8 = 0;
    Integer startS9 = 0;
    Integer startS10 = 0;
    Integer startS11 = 0;
    Integer startS12 = 0;
    Integer startS13 = 0;
    Integer startS14 = 0;
    Integer startS15 = 0;
    Integer startS16 = 0;
    Integer startS17 = 0;
    Integer startS18 = 0;

    boolean left, right, up, down;
    boolean runOnce=true;
    //boolean intersect=false;
    //boolean deerintersect=false;
    boolean rightblock=false;
    boolean leftblock=false;
    boolean downblock=false;
    boolean upblock=false;
    boolean scoreblockdown=false;
    boolean scoreblockup=false;
    boolean house1collision=false;
    boolean gift1Delivered=false;
    boolean house2collision=false;
    boolean gift2Delivered=false;
    boolean house3collision=false;
    boolean gift3Delivered=false;
    boolean house4collision=false;
    boolean gift4Delivered=false;
    boolean house5collision=false;
    boolean gift5Delivered=false;
    boolean allgifts=false;
    boolean resetgifts=false;

    void setup() {
      size (450, 510);
      FontA = loadFont ("ArcadeNormal-48.vlw");
      Santa = loadImage ("santasmall.png");
      Reindeer = loadImage ("reindeer.png");
      bg = loadImage ("black.jpg");
      Dirt = loadImage ("8-bit_dirt.png");
      Ice = loadImage ("8-bit_ice.png");
      Water = loadImage ("8-bit_water.png");
      Logs = loadImage ("8-bit_log.png");
      House = loadImage ("house.png");
      Gift = loadImage ("gift1.png");
      
      reindeer = loadImage ("reindeer2.png");
      reindeer2 = loadImage ("reindeer2.png");
      reindeer3 = loadImage ("reindeer2.png");
      reindeer4 = loadImage ("reindeer.png");
      reindeer5 = loadImage ("reindeer.png");
      reindeer6 = loadImage ("reindeer.png");
      reindeer7 = loadImage ("reindeer2.png");
      reindeer8 = loadImage ("reindeer2.png");
      reindeer9 = loadImage ("reindeer.png");
      reindeer10 = loadImage ("reindeer.png");
      reindeer11 = loadImage ("reindeer.png");
      reindeer12 = loadImage ("reindeer.png");
      reindeer13 = loadImage ("reindeer2.png");
      
      sleigh = loadImage ("sleigh.png");
      sleigh2 = loadImage ("sleigh.png");
      sleigh3 = loadImage ("sleigh.png");
      sleigh4 = loadImage ("sleigh.png");
      sleigh5 = loadImage ("sleigh.png");
      sleigh6 = loadImage ("sleigh.png");
      sleigh7 = loadImage ("sleigh.png");
      sleigh8 = loadImage ("sleigh.png");
      sleigh9 = loadImage ("sleigh.png");
      sleigh10 = loadImage ("sleigh.png");
      sleigh11 = loadImage ("sleigh.png");
      sleigh12 = loadImage ("sleigh.png");
      sleigh13 = loadImage ("sleigh.png");
      sleigh14 = loadImage ("sleigh.png");
      sleigh15 = loadImage ("sleigh.png");
      sleigh16 = loadImage ("sleigh.png");
      sleigh17 = loadImage ("sleigh.png");
      sleigh18 = loadImage ("sleigh.png");
      
      penguin = loadImage ("penguin.png");
    }

    void draw () 
    {
      background(bg); 
      image(Water, 0, 0);
      image(Ice, 0, 45, Ice.width, Ice.height/1.3);
      image(Dirt, 0, 287, Dirt.width, Dirt.height/2.55);
      image(Logs, -5, 131, Logs.width/.8, Logs.height/.8);
      image(Logs, 145, 131, Logs.width/.8, Logs.height/.8);
      image(Logs, 295, 131, Logs.width/.8, Logs.height/.8);
      image(Logs, -5, 251, Logs.width/.8, Logs.height/.8);
      image(Logs, 145, 251, Logs.width/.8, Logs.height/.8);
      image(Logs, 295, 251, Logs.width/.8, Logs.height/.8);
      image(Logs, -5, 441, Logs.width/.8, Logs.height/.8);
      image(Logs, 145, 441, Logs.width/.8, Logs.height/.8);
      image(Logs, 295, 441, Logs.width/.8, Logs.height/.8);
      image(House, house1X, house1Y);  
      image(House, house2X, house2Y);  
      image(House, house3X, house3Y);  
      image(House, house4X, house4Y);  
      image(House, house5X, house5Y);
      //image(Logs, 300, height-490);
      //image(Logs, 200, height-400);
      

      if (gift1Delivered==true) {
        image(Gift, 35, 10);
      }

      if (gift2Delivered==true) {
        image(Gift, 129, 10);
      }

      if (gift3Delivered==true) {
        image(Gift, 222, 10);
      }

      if (gift4Delivered==true) {
        image(Gift, 314, 10);
      }

      if (gift5Delivered==true) {
        image(Gift, 408, 10);
      }

      image(Santa, santaX, santaY);  
      textFont(FontA);
      fill(255);
      textSize(28);
      text("Score", 3, 505);
      text(Score, 160, 505);

      {
        if (runOnce)
          if (up) {
            if (upblock==false)  
              santaY -=31;
            runOnce = false;
            //intersect = false;  
            if (scoreblockup==false)
              Score= Score +10;
          }
          else
            if (down) {
              if (downblock==false)  
                santaY +=31;          
              runOnce = false;
              //intersect = false;
              if (scoreblockdown==false)
                Score = Score -10;
            }
        if (runOnce)
          if (left) {
            if (leftblock==false)  
              santaX -= 31;
            runOnce = false;
            //intersect = false;
          }
          else if (right) { 
            if (rightblock==false)       
              santaX +=31;
            runOnce = false;
            //intersect = false;
          }
        //if (intersect==false) {
        //image (Sled, 175, 200 );
        //image (Reindeer, 200, 350);
        //image (Santa, santaX, santaY);
        // }
        //else
        //{
        //fill (255, 2, 2);
        //image (Sled, santaX, santaY);
        //image (Santa, santaX, santaY-10);
        // image (Reindeer, 200, 350);
        // }
        //if (deerintersect==false) {
        //   image (Sled, 175, 200 );
        //  image (Reindeer, 200, 350);
        //  image (Santa, santaX, santaY);
        //  }
        //  else
        {
          //  fill (255, 2, 2);
          //  image (Santa, 185, 460);
          //   image (Reindeer, 200, 350);
        }
      }


      //------------------------------------  
      {
        if (santaX==house1X && santaY<=30)
          house1collision=true;
      }
      {
        if (santaX==house2X && santaY<=30)
          house2collision=true;
      }  
      {
        if (santaX==house3X && santaY<=30)
          house3collision=true;
      }  
      {
        if (santaX==house4X && santaY<=30)
          house4collision=true;
      }  
      {
        if (santaX==house5X && santaY<=30)
          house5collision=true;
      }  

      {
        if (house1collision==true)
        {
          set(santaX=185, santaY=442, Santa);
          Score = Score + 50;
          house1collision=false;
          gift1Delivered=true;
        }
      }
      {
        if (house2collision==true)
        {
          set(santaX=185, santaY=442, Santa);
          Score = Score + 50;
          house2collision=false;
          gift2Delivered=true;
        }
      }
      {
        if (house3collision==true)
        {
          set(santaX=185, santaY=442, Santa);
          Score = Score + 50;
          house3collision=false;
          gift3Delivered=true;
        }
      }
      {
        if (house4collision==true)
        {
          set(santaX=185, santaY=442, Santa);
          Score = Score + 50;
          house4collision=false;
          gift4Delivered=true;
        }
      }
      {
        if (house5collision==true)
        {
          set(santaX=185, santaY=442, Santa);
          Score = Score + 50;
          house5collision=false;
          gift5Delivered=true;
        }
      }
      if (gift1Delivered==true) {
        if (gift2Delivered==true) {
          if (gift3Delivered==true) {
            if (gift4Delivered==true) {
              if (gift5Delivered==true) {
                allgifts=true;
              }
            }
          }
        }
      }

      if (allgifts==true) {
        Score = Score + 1000;
        allgifts=false;
        resetgifts=true;
      }

      if (resetgifts==true) {
        gift1Delivered=false;
        gift2Delivered=false;
        gift3Delivered=false;
        gift4Delivered=false;
        gift5Delivered=false;
        resetgifts=false;
      }

      {
        {
          if (santaX >= width-65) 
            rightblock=true;   
          if (santaX <= width-65) 
            rightblock=false;
        }
        {
          if (santaX <= width-440) 
            leftblock=true;    
          if (santaX >= width-440) 
            leftblock=false;
        }
        {
          if (santaY <= height-490)
            upblock=true;
          if (santaY >= height-490) 
            upblock=false;
        }
        if (gift1Delivered==true) {
          if (santaY <= 50) {
            if (santaX==house1X) {
              upblock=true;
              scoreblockup=true;
            }
          }
        }
        
        if (gift2Delivered==true) {
          if (santaY <= 50) {
            if (santaX==house2X) {
              upblock=true;
              scoreblockup=true;
            }
          }
        }

        if (gift3Delivered==true) {
          if (santaY <= 50) {
            if (santaX==house3X) {
              upblock=true;
              scoreblockup=true;
            }
          }
        }

        if (gift4Delivered==true) {
          if (santaY <= 50) {
            if (santaX==house4X) {
              upblock=true;
              scoreblockup=true;
            }
          }
        }

        if (gift5Delivered==true) {
          if (santaY <= 50) {
            if (santaX==house5X) {
              upblock=true;
              scoreblockup=true;
            }
          }
        }

        if (santaY >= height-80)
          downblock=true;
        if (santaY <= height-80)
          downblock=false;
      }
      {
        if (santaY >= height-80)
          scoreblockdown=true;
        if (santaY <= height-80)
          scoreblockdown=false;

        if (santaY <= height-490)
          scoreblockup=true;
        if (santaY >= height-490) {      
            scoreblockup=false;
          }
          if (gift1Delivered==false) {
          }
          //if (abs(santaX-175)< 30 && abs(santaY-200)< 30) {
          //intersect=true;
        }
        
        
        
        
        // reindeer and sleigh
        
        image(reindeer, (x), 273, reindeer.width/2, reindeer.height/2);
      
      x = x + 2;
      
      if ((x > 200) && (startR2 == 0)){
        startR2 = 1;
      }
      
      if (x > 450){
        x = 0;
      }
      
      if (startR2 == 1) {
          image(reindeer2, (x2), 273, reindeer2.width/2, reindeer2.height/2);
          
          x2 = x2 + 2;
          
          if ((x2 > 550) && (count2 == 0)) {
            x2 = 0;
            count2 = 1;
          }
          if ((x2 > 550) && (count2 == 1)) {
            x2 = 0;
          }
          
          if ((x2 > 200) && (startR3 == 0)) {
            startR3 = 1;
          }
      }
      
      if (startR3 == 1) {
        image(reindeer3, x3, 273, reindeer3.width/2, reindeer3.height/2);
        
        x3 = x3 +2;
        
        if ((x3 > 550) && (count3 == 0)) {
          x3 = 0;
          count3 = 1;
        }
        if ((x3 > 550) && (count3 == 1)) {
          x3 = 0;
        }
      }
      
    //2nd row

      image(reindeer4, x4, 375, reindeer4.width/2, reindeer4.height/2);
      
      
      x4 = x4 - 1.2;
      
      if ((x4 < 330) && (x4 > 325) && (startR5 == 0)) {
        startR5 = 1;
      }
      
      if (x4 < 0) {
       x4 = 450;
      }
      
     if(startR5 == 1){
       image(reindeer5, x5, 375, reindeer5.width/2, reindeer5.height/2);
       
       x5 = x5 - 1.2;
       
       if ((x5 < 330) && (x5 > 325) && (startR6 == 0)) {
         startR6 = 1;
       }
       
       if (x5 < 0) {
         x5 = 450;
       }
     }

    if(startR6 == 1){
       image(reindeer6, x6, 375, reindeer6.width/2, reindeer6.height/2);
       
       x6 = x6 - 1.2;
       
       if ((x6 < 330) && (x6 > 325) && (startR7 == 0)) {
         startR7 = 1;
       }
       
       if (x6 < 0) {
         x6 = 450;
       }
    }

    // 3rd row

    image(reindeer7, x7, 341, reindeer7.width/2, reindeer7.height/2);

    x7 = x7 + 0.8;

    if ((x7 > 240) && (startR8 == 0)) {
      startR8 = 1;
    }

    if (x7 > 450){
      x7 = -50;
    }

    if(startR8 == 1) {
      image(reindeer8, x8, 341, reindeer8.width/2, reindeer8.height/2);
      
      x8 = x8 + 0.8;
      
      if (x8 > 450){
        x8 = -50;
      }
    }

    //4th row

    image(reindeer9, x9, 307, reindeer9.width/2, reindeer9.height/2);

    x9 = x9 - 1;

    if((x9 < 425) && (x9 > 420) && (startR10 == 00)){
      startR10 = 1;
    }

    if(x9 < 0){
      x9 = 450;
    }

    if(startR10 == 1){
      image(reindeer10, x10, 307, reindeer10.width/2, reindeer10.height/2);
      
      x10 = x10 - 1;
      
      if ((x10 < 425) && (x10 > 420) && (startR11 == 0)){
        startR11 = 1;
      }
      
      if(x10 < 0){
        x10 = 450;
      }
    }

    if(startR11 == 1){
      image(reindeer11, x11, 307, reindeer11.width/2, reindeer11.height/2);
      
      x11 = x11 - 1;
      
      if ((x11 < 425) && (x11 > 420) && (startR12 == 0)){
        startR12 = 1;
      }
      
      if (x11 < 0){
        x11 = 450;
      }
    }

    if(startR12 == 1){
      image(reindeer12, x12, 307, reindeer12.width/2, reindeer12.height/2);
      
      x12 = x12 - 1;
      
      if(x12 < 0){
        x12 = 450;
      }
    }

    //5th row

    image(reindeer13, x13, 409, reindeer13.width/2, reindeer13.height/2);

    x13 = x13 + 3;

    if(x13 > 450){
      x13 = 0;
    }





    //sleds

    image(sleigh, a, 235, sleigh.width/3, sleigh.height/3);

    a = a + 2;

    if((a > 110) && (startS2 == 0)){
      startS2 = 1;
    }

    if (a > 450){
      a = 0;
    }

    if(startS2 == 1){
      image(sleigh2, a2, 235, sleigh2.width/3,sleigh2.height/3);
      a2 = a2 + 2;
      
      if((a2 > 110) && (startS3 == 0)) {
        startS3 = 1;
      }
      
      if (a2 >450){
        a2 = 0;
      }
    }

    if(startS3 == 1){
      image(sleigh3 , a3, 235, sleigh3.width/3, sleigh3.height/3);
      a3 = a3 + 2;
      
      if ((a3 > 110) && (startS4 == 0)) {
        startS4 = 1;
      }
      
      if(a3 >450) {
        a3 = 0;
      }
    }

    if(startS4 == 1){
      image(sleigh4, a4, 235, sleigh4.width/3, sleigh.height/3);
      a4 = a4 + 2;
      
      if(a4 > 450){
        a4 = 0;
      }
    }

    //2nd row sleds

    image(sleigh5, a5, 206, sleigh5.width/3, sleigh5.height/3);
    a5 = a5 - 1;

    if((a5 < 410) && (a5 > 405) && (startS6 == 0)){
      startS6 = 1;
    }

    if(a5 < 0){
      a5 = 450;
    }

    if(startS6 == 1){
      image(sleigh6, a6, 206, sleigh6.width/3, sleigh6.height/3);
    a6 = a6 - 1;

    if((a6 < 410) && (a6 > 405) && (startS7 == 0)){
      startS7 = 1;
    }

    if(a6 < 0){
      a6 = 450;
    }
    }

    if(startS7 == 1){
      image(sleigh7, a7, 206, sleigh7.width/3, sleigh7.height/3);
    a7 = a7 - 1;

    if((a7 < 310) && (a7 > 305) && (startS8 == 0)){
      startS8 = 1;
    }

    if(a7 < 0){
      a7 = 450;
    }

    if(startS8 == 1){
      image(sleigh8, a8, 206, sleigh8.width/3, sleigh8.height/3);
    a8 = a8 - 1;

    if((a8 < 410) && (a8 > 405) && (startS9 == 0)){
      startS9 = 1;
    }

    if(a8 < 0){
      a8 = 450;
    }
    }

    if(startS9 == 1){
      image(sleigh9, a9, 206, sleigh9.width/3, sleigh9.height/3);
    a9 = a9 - 1;

    if((a9 < 410) && (a9 > 405) && (startS10 == 0)){
      startS10 = 1;
    }

    if(a9 < 0){
      a9 = 450;
    }
    }

    if(startS10 == 1){
      image(sleigh10, a10, 206, sleigh10.width/3, sleigh10.height/3);
    a10 = a10 - 1;


    if(a10 < 0){
      a10 = 450;
    }
    }

    //3rd row sleds

    image(sleigh11, a11, 172, sleigh11.width/3, sleigh11.height/3);
    a11 = a11 + 5;

    if((a11 > 225) && (startS12 == 0)){
      startS12 = 1;
    }

    if(a11 > 450){
      a11 = 0;
    }

    if(startS12 == 1){
      image(sleigh12, a12, 172, sleigh12.width/3, sleigh12.height/3);
      a12 = a12 + 5;
      
      if(a12 >450){
        a12 = 0;
      }

    }
    }

    // 4th row sleds

    image(sleigh13, a13, 113, sleigh13.width/3, sleigh13.height/3);
    a13 = a13 - 0.8;

    if((a13 < 345) && (a13 > 340) && (startS14 == 0)){
      startS14 = 1;
    }

    if(a13 < 0){
    a13 = 450;
    }

    if(startS14 == 1){
      image(sleigh14, a14, 113, sleigh14.width/3, sleigh14.height/3);
    a14 = a14 - 0.8;

    if((a14 < 295) && (a14 > 290) && (startS15 == 0)){
      startS15 = 1;
    }

    if(a14 < 0){
    a14 = 450;
    }
    }

    if(startS15 == 1){
      image(sleigh15, a15, 113, sleigh15.width/3, sleigh15.height/3);
    a15 = a15 - 0.8;

    if((a15 < 345) && (a15 > 340) && (startS16 == 0)){
      startS16 = 1;
    }

    if(a15 < 0){
    a15 = 450;
    }
    }

    if(startS16 == 1){
      image(sleigh16, a16, 113, sleigh16.width/3, sleigh16.height/3);
    a16 = a16 - 0.8;

    if(a16 < 0){
    a16 = 450;
    }
    }

    //5th row sleds
    image(sleigh17, a17, 84, sleigh17.width/3, sleigh17.height/3);
    a17 = a17 + 5;

    if((a17 > 225) && (startS18 == 0)){
      startS18 = 1;
    }

    if(a17 > 450){
      a17 = 0;
    }

    if(startS18 == 1){
      image(sleigh18, a18, 84, sleigh18.width/3, sleigh18.height/3);
      a18 = a18 + 5;
      
      if(a18 >450){
        a18 = 0;
      }

    }

    // penguin

    image(penguin, z, 38, penguin.width/2, penguin.height/2);
    z = z - 8;

    if(z < 0){
      z = 450;
    }
        
      }
        
     
    Hello all. I'm moving along, but I hit another bug. I'm trying to make it so when Santa gets to a house, a present is dropped in its place, and Santa resets to the first position. The gift is fine, and Santa resets, but he won't move after resetting. I know it's still taking the input, because the score is rising, but Santa himself won't move. Any thoughts? Here's the code I have. Thank you, and sorry for the annoyance.

    PImage Santa;
    PImage Sled;
    PImage Reindeer;
    PImage Dirt;
    PImage Ice;
    PImage Water;
    PImage Logs;
    PImage bg;
    PImage House;
    PImage Gift;

    PFont FontA;

    int santaX = 185, santaY = 442;
    int house1X= 30, house1Y = 0;
    int Score= 0;

    boolean left, right, up, down;
    boolean runOnce=true;
    //boolean intersect=false;
    //boolean deerintersect=false;
    boolean rightblock=false;
    boolean leftblock=false;
    boolean downblock=false;
    boolean upblock=false;
    boolean scoreblockdown=false;
    boolean scoreblockup=false;
    boolean house1gift=false;
    boolean house1collision=false;
    boolean alwaysmove=true;

    void setup() {
      size (450, 510);
      FontA = loadFont ("ArcadeNormal-48.vlw");
      Santa = loadImage ("santasmall.png");
      Sled = loadImage ("sled.png");
      Reindeer = loadImage ("reindeer.png");
      bg = loadImage ("black.jpg");
      Dirt = loadImage ("8-bit_dirt.png");
      Ice = loadImage ("8-bit_ice.png");
      Water = loadImage ("8-bit_water.png");
      Logs = loadImage ("8-bit_log.png");
      House = loadImage ("house.png");
      Gift = loadImage ("gift.png");
    }

    void draw () 
    {
      background(bg); 
      image(Ice, 0, 45, Ice.width, Ice.height/1.52);
      image(Dirt, 0, 287, Dirt.width, Dirt.height/3);
      image(Logs, -5, 251, Logs.width/.8, Logs.height/.8);
      image(Logs, 145, 251, Logs.width/.8, Logs.height/.8);
      image(Logs, 295, 251, Logs.width/.8, Logs.height/.8);
      image(Logs, -5, 441, Logs.width/.8, Logs.height/.8);
      image(Logs, 145, 441, Logs.width/.8, Logs.height/.8);
      image(Logs, 295, 441, Logs.width/.8, Logs.height/.8);
      image(House, house1X, house1Y);  
      image(House, 123, 0);  
      image(House, 216, 0);  
      image(House, 309, 0);  
      image(House, 402, 0);
      image(Santa, santaX, santaY);  
      textFont(FontA);
      fill(255);
      textSize(28);
      text("Score", 3, 505);
      text(Score, 160, 505);


      if (alwaysmove)
      {
        if (runOnce)
          if (up) {
            if (upblock==false)  
              santaY -=31;
            runOnce = false;
            //intersect = false;  
            if (scoreblockup==false)
              Score= Score +10;
          }
          else
            if (down) {
              if (downblock==false)  
                santaY +=31;          
              runOnce = false;
              //intersect = false;
              if (scoreblockdown==false)
                Score = Score -10;
            }
        if (runOnce)
          if (left) {
            if (leftblock==false)  
              santaX -= 31;
            runOnce = false;
            //intersect = false;
          }
          else if (right) { 
            if (rightblock==false)       
              santaX +=31;
            runOnce = false;
            //intersect = false;
          }
        //if (intersect==false) {
        //image (Sled, 175, 200 );
        //image (Reindeer, 200, 350);
        //image (Santa, santaX, santaY);
        // }
        //else
        //{
        //fill (255, 2, 2);
        //image (Sled, santaX, santaY);
        //image (Santa, santaX, santaY-10);
        // image (Reindeer, 200, 350);
        // }
        //if (deerintersect==false) {
        //   image (Sled, 175, 200 );
        //  image (Reindeer, 200, 350);
        //  image (Santa, santaX, santaY);
        //  }
        //  else
        {
          //  fill (255, 2, 2);
          //  image (Santa, 185, 460);
          //   image (Reindeer, 200, 350);
        }
      }
       

      //------------------------------------
      {
        if (santaX==house1X && santaY<=30)
          house1collision=true;
      }

      {
        if (house1collision==true)
        {
          image(Gift, 85, 10);
          set(santaX=185, santaY=442, Santa);
        }
      }

      {
        {
          if (santaX >= width-65) 
            rightblock=true;   
          if (santaX <= width-65) 
            rightblock=false;
        }
        {
          if (santaX <= width-440) 
            leftblock=true;    
          if (santaX >= width-440) 
            leftblock=false;
        }
        {
          if (santaY <= height-490) 
            upblock=true;
          if (santaY >= height-490) 
            upblock=false;
        }
        if (santaY >= height-80)
          downblock=true;
        if (santaY <= height-80)
          downblock=false;
      }
      {
        if (santaY >= height-80)
          scoreblockdown=true;
        if (santaY <= height-80)
          scoreblockdown=false;

        if (santaY <= height-490)
          scoreblockup=true;
        if (santaY >= height-490)
          scoreblockup=false;
        {
          //if (abs(santaX-175)< 30 && abs(santaY-200)< 30) {
          //intersect=true;
        }
      }
      {
        //if (abs(santaX-200)< 30 && abs(santaY-350)< 30) {
        //deerintersect=true;
      }
    }

    Hello, it's me again doing the Santa/Frogger project. We're moving on well, and I'm feeling more confident! However, I ran into another problem. I got text to work just fine, and I want to put the text "SCORE" in the bottom-left corner of the screen. However, I have a black background image, and I cannot figure out how to bring the text to the front of the screen. Right now it shows up, but it's stuck behind all my images. I know this is probably an easy fix. Thank you in advance!
    Hi there. I have to use Processing for a project at school, and my group decided to do a Christmas-themed Frogger game. We split up the responsibilities. My first task was to make Santa (Frogger) move, which went fine. Now, I need to figure out a way to make objects interact. We're using sleds instead of logs on the water, and I need to figure out (in the future) how to make Santa move with the sled when he steps on it. But I searched for two hours last night and found NOTHING about intersection, collision, whatever. 
    I have to be honest, I'm already really ticked off at this. I hate it already, but I need to move on. Can anyone offer any ideas? I have extremely minimal experience with programming at all. I'll post what I have that works so far:

    Main:

    PImage Santa;
    PImage Sled;

    boolean left, right, up, down;
    boolean runOnce = true;
    int santaX = 185, santaY = 460;
    boolean intersect=false;
    void setup() {
      size (450, 510);
      Santa = loadImage ("santasmall.png");
      Sled = loadImage ("sled.png");
    }

    void draw () 
    {
      background(0);
      {
        if (runOnce)
          if (up) {
            santaY -=30;
            runOnce = false;
          }
          else
            if (down) {
              santaY +=30;
              runOnce = false;
            }
        if (runOnce)
          if (left) {
            santaX -= 30;
            runOnce = false;
          }
          else if (right) {
            santaX +=30;
            runOnce = false;
          }
        image (Sled, 175, 200, Sled.width/2, Sled.height/2);
        image (Santa, santaX, santaY);
      }
    }
    //----------------------
    Santa's Movement:

    void keyPressed() {
      if (key == CODED)
      {
        if (keyCode == UP) {
          up = true;
        }
        else if (keyCode == DOWN) {
          down = true;
        }
        else if (keyCode == LEFT) {
          left = true;
        }
        else if (keyCode == RIGHT) {
          right= true;
        }
      }
    }

    void keyReleased() {
      if (key == CODED)
      {
        if (keyCode == UP) {
          up = false;
          runOnce = true;
        }
        else if (keyCode == DOWN) {
          down = false;
          runOnce = true;
        }
        else if (keyCode == LEFT) {
          left = false;
          runOnce = true;
        }
        else if (keyCode == RIGHT) {
          right= false;
          runOnce = true;
        }
      }

    Thank you very much.