Is it possible to give the sides of a 2D shape different textures using the P3D renderer? If so, how can I do this? Examples are greatly appreciated, but not entirely necessary. (Using Processing 1.5)
Is it possible to write a function that accepts one parameter (a chosen z-coordinate) and determines the mouse's position in 3D space based on mouseX, mouseY, and the current camera position/direction using the P3D renderer?
If so, could someone please demonstrate how to go about doing this?