First things first, I will admit I have very little processing experience, but am really enjoying the power of the code when it comes to creating.
I am an Architectural student and would like to utilise processing in a project I am working on. I want to use processing to create evolutionary forms based off the previous shape though random mutations. To break this down into the essence is this..
I would like to start with a initial form, maybe a horseshoe shape, i.e., [_] then create a copy [_], [_], with the second shape inheriting is shape from the first, but the interesting point would be to introduce random errors which then also get passed on, i.e., [_], [_], [__], [__],[_], [_] which could work in the addition or subtraction to overall length. I would then cut these slices out and layer them to create an undulating object.
Now does anyone have an idea where to start. I was finding it difficult for a program to store the last data for the shape so the child shape could inherit it's characteristics and change them through random mutation.