Hi,
I've got a probelm with the shape functions. I have a cube which is constructed of some vertices and the textures are changed over the time. But every time the draw function is called with a newly texture-picture the used memory increases also I just change the texturevar to point to another already loaded image. Is there a need / possibily to destroy the previous texture/shape when I change it?
Hi,
I'm looking for some example code which can generate an off-axis projection with a kinect like the famous project by Johnny Lee (
http://www.youtube.com/watch?v=Jd3-eiid-Uw ).
Right now I'm using OpenNI, but it can also be the openkinect-lib or any Java implementation.