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Problem with exporting to pdf
[2 Replies]
14-Mar-2013 12:54 PM
Forum:
Contributed Library Questions
Hello,
I'm a Processing beginner and I'm currently stuck with exporting
the following code to pdf (or svg).
Basically I would like to be able to manipulate this mesh in Illustrator
later on. I got "OutOFMemoryError" with everything I tried.
(The code is not mine, I found it somewhere a year ago or so
)
Thanks in advance!
import megamu.mesh.*;
class Particle {
float xCurr, yCurr;
float xInit, yInit;
float xo,yo;
Particle(float xo_, float yo_) {
xo = xo_;
yo = yo_;
float degreeTemp = random(360);
float rTemp = random(40, 500);
xInit = cos(radians(degreeTemp))*rTemp+xo;
yInit = sin(radians(degreeTemp))*rTemp+yo;
xCurr = xInit;
yCurr = yInit;
}
void update() {
float x0 = xCurr;
float y0 = yCurr;
float a = mouseX-x0;
float b = mouseY-y0;
float r = sqrt(a*a+b*b);
float quer_fugir_x = xCurr-(a/r)*100/r;
float quer_fugir_y = yCurr-(b/r)*100/r;
float quer_voltar_x = (xInit-x0)/10;
float quer_voltar_y = (yInit-y0)/10;
xCurr = quer_fugir_x+quer_voltar_x;
yCurr = quer_fugir_y+quer_voltar_y;
}
void display() {
strokeWeight(1);
stroke(0);
point(xCurr, yCurr);
}
void reset() {
float degreeTemp = random(360);
float rTemp = random(10, 300);
xInit = cos(radians(degreeTemp))*rTemp+xo;
yInit = sin(radians(degreeTemp))*rTemp+yo;
}
}
int total;
float xOffset, yOffset;
float [][] pos;
Particle [] particles;
Delaunay delaunay;
void setup() {
size(400, 300);
smooth();
background(255);
total = 1800;
xOffset = width/2;
yOffset = height/2;
particles = new Particle[total];
for (int i=0;i<total;i++) {
particles[i] = new Particle(xOffset, yOffset);
}
}
void draw() {
background(255);
for (int i=0;i<total;i++) {
particles[i].update();
particles[i].display();
}
pos = new float[total][2];
for ( int j=0; j<pos.length;j++) {
pos[j][0] = particles[j].xCurr;
pos[j][1] = particles[j].yCurr;
}
delaunay = new Delaunay(pos);
float[][] edges = delaunay.getEdges();
for (int i=0; i<edges.length; i++)
{
float startX = edges[i][0];
float startY = edges[i][1];
float endX = edges[i][2];
float endY = edges[i][3];
float trans = 255-dist(startX, startY, endX, endY)*4;
float sw = 5/(dist(startX, startY, endX, endY)+1);
strokeWeight(sw);
stroke(0, trans);
line(startX, startY, endX, endY);
}
}
void keyPressed() {
if (key =='r') {
for (int i=0;i<total;i++) {
particles[i].reset();
}
}
}
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