I'm trying to move two images between two textures, the problem is that the framerate is dropping to around 10 when doing this, and I eventually will need to move more than one image, so I'm guessing i'm doing something wrong here. :-)
Here's my snip of code so far:
import processing.opengl.*;
PImage a;
PImage b;
void setup(){
size(800, 800, OPENGL);
noStroke();
a = loadImage("tex1.png");
b = loadImage("tex2.png");
}
void draw(){
background(0);
updateTextures(a, b, 1);
beginShape();
texture(a);
vertex(40, 80, 0, 0);
vertex(320, 20, b.width, 0);
vertex(380, 360, b.width, b.height);
vertex(80, 380, 0, b.height);
endShape();
beginShape();
texture(b);
vertex(40, 430, 0, 0);
vertex(350, 420, b.width, 0);
vertex(330, 760, b.width, b.height);
vertex(50, 780, 0, b.height);
endShape();
}
void updateTextures(PImage img1, PImage img2, int speed){
img1.loadPixels();
img2.loadPixels();
for(int i = 0; i < (img1.width * img1.height) - img1.width; i++) {