There are no graphics yet, just little images I am using to test.
Basically hit the grey box when it starts and all I really want to know is how it runs after that. It runs fine on mine but it flickers images on my friends device. I am using A3D if that matters. To play you just touch and release the screen to jump.
I am developing a game for the android and naturally for it to run smoothly I need opengl.
The game runs fine on my phone which is a myTouch 4g. I borrowed my friends phone which is a sumsung intercept, and it scaled everything correctly to the smaller screen but all the images flickered except the background. They both have android 2.2.
My questions are:
Is this an issue with not explicitly telling processing the z index value of the images? I think this could be the case since the background didn't flicker yet every other image did.
Could this just be a hardware issue?
I read processing OpenGL is only supported in 2.2 and later versions. Is that correct? If so why did it not work on the samsung and it did on mine?