I'm trying to hook up a WiiMote to Processing using the Wrj4P5 library (
http://sourceforge.jp/projects/wrj4p5/wiki/HowTo), and I noticed that the most recent work done (in 2009) used Processing 1.0.3.
In fact, when I download all of the required libraries, and compile in Processing 1.5.1, I get the following error message:
"NoSuchMethodError: You may be using a library that's incompatible with this version of Processing."
I was wondering if someone could provide me a link to download an older version of Processing, or suggest other alternative solutions to this problem.
I was wondering if there is any way I can generate sounds in Processing. I currently have the basic "beep" implemented in my code:
Copy code
Toolkit.getDefaultToolkit().beep();
However, I would like to control frequency, amplitude, and duration.
I was wondering if there is a library that supports all of these capabilities. It would also be great if someone could walk me through some basic commands in the library that would allow me to manipulate the above parameters (i.e. frequency, amplitude, duration).
I have downloaded the controlP5 library, and I want to create a second canvas with some controlP5 objects, such as text fields. I would like to have parameters controlled in the second canvas to be implemented in the main canvas (i.e. controlling the dimensions of a rectangle by adjusting length and width on the second canvas, and seeing the corresponding changes on the main canvas).
Many examples on the controlP5 library website show the implementation of a control window and canvas, but I don't find any with controlP5 objects on the second canvas/window.
I was wondering if this is possible. If so, it would be great if someone could briefly walk through the process.