hi,
can anyone explain me why the dynamicParticlesRetained-example has almost the same frameRate as the dynamicParticlesImmediate-example? i would have expected the retained-example to be much faster.
i am having a problem with not working anti-aliasing.
i am using opengl-mode in processing 2.0b8 on a macbookpro with amd hd 6750m as graphics card. i am using windows 7 via bootcamp. this laptop also has an integrated graphics card which should never be active under windows. could it be possible that processing is using this inferior card for some reason?
i checked the forum but to no result.
this following testcode delivers me a sphere with no anti-aliasing.
any help greatly appreciated.
public void setup() {
size(1024, 768, OPENGL);
smooth(4);
}
public void draw(){
lights();
translate(width/2, height/2);
fill(100);
noStroke();
sphere(100);
}
i have a sketch that is producing some animation. two animals consisting of particles and springs are moving over the screen. problem is: the framerate varies from 70fps to 300ps. whenever i start the sketch again i fet a highly different framerate. the variation does not happen because if other applications eating up my cpu/gpu power.
i am using toxiclibs physics. the sketch is running on a macbook pro with an ati 6750m as graphicscard. i am using windows as os. this macbook also has simple onboard graphicscard. can the jumping framerates result from uncontrolled switching between the simple card and the ati card.