I wanted to experiment with processing.js object in javascript rather than writing a processing sketch so I did this. Surprisingly i found it easier to use processing this way.
So, I've known about processing for a few years but never really had any use for it.
Recently I've been increasingly interesting in topics like game system emulation or retro game development so processing might come in hand.
So, the first question should be asked quite a lot but I didn't manage to pull relevant results using the forum search or google:
In which aspects do processing and processing.js differ the most? I'm comfortable with both languages, so I'm really after technical differences.
What are the advantages disadvantages of each?
Another question:
how is developing with processing different from using for example awt's graphics? I'm guessing processing does rely on it, but still, from a developer's perspective, what's most significantly different?
Does processing or processing.js support collision detection?