I know how classes, methods and most basic things around that work (college), but:
- Is it wiser to use PShape for this to save one standard pyramid and use this 'till the wall is full, or draw each pyramid seperately with methods beginShape() and endShape()?
- My plan is to create a rectangle with this texture, and then attach it to a beam, and place these beams (created with the method box()) in a certain position towards each other to create something. Is this a good plan, or can it be done more efficient?
- Furthermore, can anyone give me some basic structure (progressive scheme) to begin with for this? I'd like to work it out myself then, naturally :-)