I am new to Processing and am using this for a project I am working on: I wish to import a simple STL object (produce by 3D Studio MAX) into Processing, unwrap it into a 2D plane so I can run agents on whole the surface across the edges. The result is then exported to be use as a texture in another 3D rendering software for wrapping.
People have recommended me to use Toxiclib's WETriangleMesh to represent the object in Processing, this way the vertices connection can be saved when I unwrap the mesh.
As I am new to Processing (I am discovering new things to help with each step I make), I only have a vague idea how each step would work and not certain where to start.
As a starting point, I looked up Toxiclib's STLImportTest example and successfully imported a test box object as a TriangleMesh. I am stuck on how to convert that into a WETriangleMesh class.
Any help or suggestion will be greatly appreciated.