It is based on twitter4j & twitpic4p. It's still in early dev but you can try it ;) (if the app does not answer it means my computer is not online but the game will answer you as soon as i’ll turn on my computer)
The Game itself isn't a an end, but more a creative way of playing with Processing and Twitter different from the common twitter data viz which can be really great (but it's not the subject here).
i'm having some troubles with
Psurf library which seems to be exactly what i need (fast image recognition), since the exemples coming along with the library are only about finding Interest Point in an image, but not about comparison with an other nor about finding the image itself in another or a camera stream.
So, if someone could give me an hint, or anyone who succeeded with Psurf could give a short exemple, that would be great.
i've been working on a 3d spinning top generator, using OpenGL, Shapes3D and Unlekker.
The thing works great when running from processing ( except some mesh problems i have to fix in rhino3d before printing the .stl, any advice welcome ).
The problem is with the exported applet:
http://makio.free.fr/wp-content/uploads/ProcessingApplet/SpinningTopGen/ (sources available, exported with processing 1.0.9, signed jars) working from some machines and not from others... and i can't figure out why.
Could you tell me if it works for you and/or what could be the problem.
space: new random
up/down: new random with one more/less control point
left/right: changing mode
s: exporting .stl when not online
d: straight lines mode