Processing Forum
Another recent unusual piece built with Processing:
Zombie Attack is a live action sound based game where the player has to endure consecutive rounds of attacks by an ever growing horde of zombies. The whole game engine was built with Processing, including realtime binaural sound generation. That means, the zombie sounds are mapped to the left and right channel according to the zombie's distance and angle in relation to the player.
A PS Move was used a base for the shotgun. The data was transferred to Processing via OSC using Kaliber, an open source application developed by Adam Henriksson and Jules Fennis.