Hi, Im really new to processing, and found about this library, so I installed it, but couldnt make it work.. can you tell me why?, heres the code of the example, I just change the name of the video... the rest of the code is exactly as it was on the examples of the library..
the error says: The function setPixelDest(GLTexture) Does not exist
thanks,
import processing.opengl.*;
import codeanticode.glgraphics.*;
import codeanticode.gsvideo.*;
GSMovie mov;
GLTexture tex;
int fcount, lastm;
float frate;
int fint = 3;
void setup() {
size(1280, 800, GLConstants.GLGRAPHICS);
frameRate(90);
// Use texture tex as the destination for the movie pixels.
tex = new GLTexture(this);
mov = new GSMovie(this, "test.mp4");
mov.setPixelDest(tex);
// This is the size of the buffer where frames are stored
// when they are not rendered quickly enough.
tex.setPixelBufferSize(10);
// New frames put into the texture when the buffer is full
// are deleted forever, so this could lead dropeed frames:
tex.delPixelsWhenBufferFull(false);
// Otherwise, they are kept by gstreamer and will be sent
// again later. This avoids loosing any frames, but increases
// the memory used by the application.
mov.loop();
background(0);
noStroke();
}
void draw() {
// Using the available() method and reading the new frame inside draw()
// instead of movieEvent() is the most effective way to keep the
// audio and video synchronization.
if (mov.available()) {
mov.read();
// putPixelsIntoTexture() copies the frame pixels to the OpenGL texture
// encapsulated by the tex object.
if (tex.putPixelsIntoTexture()) {
// Calculating height to keep aspect ratio.
float h = width * tex.height / tex.width;
float b = 0.5 * (height - h);
image(tex, 0, b, width, h);
String info = "Resolution: " + mov.width + "x" + mov.height +
" , framerate: " + nfc(frate, 2) +
" , number of buffered frames: " + tex.getPixelBufferUse();