I would like to make a complete image with all the frames in a continue image into a high resolution PDF for printing.
For the moment i only have as result one frame of my project when i click.
I already looked at the processing libraries references, but i still have not my answer.
ParticleSystem PS = new ParticleSystem(0.0, 0.5);
int pcount = 400;
int ring_radius = 135;
Particle[] Ring = new Particle[pcount];
Spring[] Innersprings = new Spring[pcount*2]; // two springs per particle
Spring[] Rim = new Spring[pcount];
float spokeStrength = 0.008;
float spokeDamping = 0.0;
float rimDamping = 0.01;
float rimStrength = 1.0;
float innerspring_length = ring_radius*2.5;
float z=0; // increment this as the shape draws
int h=0; // random hue value
void draw(){
if (record) {
beginRecord(PDF, "frame-####.pdf");
}
PS.tick();
translate(height/2,width/2);
strokeWeight(2);
stroke((h+(z*0.03))%255,255-(z*0.1),z*0.15,40);
fill(255);
// draw the ring
beginShape();
for (int p=0; p<pcount; p++){
vertex(Ring[p].position().x(),Ring[p].position().y());
}
endShape(CLOSE);
// now shorten the springs
for (int s=0; s<pcount; s++){
int spr = int(random(pcount)); // note we only shorten half the springs (the first half)
Innersprings[spr].setRestLength(Innersprings[spr].restLength() - random(0,1));
}
z++;
if (record) {
endRecord();
record = false;
}
}
void buildParticles(ParticleSystem P){
for (float i=0; i<pcount; i++){ // makes the particles
Ring[int(i)] = P.makeParticle(1.0,sin(TWO_PI*(i/pcount))*ring_radius,cos(TWO_PI*(i/pcount))*ring_radius,0);
}
float segmentlength = (TWO_PI*ring_radius)/float(pcount); // segment length
for (int i=0; i<pcount; i++){
Innersprings[i] = P.makeSpring(Ring[i], Ring[int(random(pcount))],spokeStrength, spokeDamping, innerspring_length); // 2 random springs
Innersprings[i+pcount] = P.makeSpring(Ring[i], Ring[(i+int(random(pcount)))%pcount], spokeStrength, spokeDamping, innerspring_length); // between each point and 2 others
if (i < pcount-1) {
Rim[i] = P.makeSpring(Ring[i],Ring[i+1],rimStrength, rimDamping,segmentlength);
}
else { // join the last rim particle back to the first
Rim[i] = P.makeSpring(Ring[i],Ring[0],rimStrength, rimDamping, segmentlength);
}
}
}
// Use a keypress so thousands of files aren't created
void mousePressed() {
record = true;
}