I have a gyroscope on a rocket. It outputs an angle for X, Y, and Z (relative to a fixed frame).
Since Processing's rotateX(), rotateY(), and rotateZ() are relative to the local frame, how might I convert my gyro values to be accepted into Processing's functions? I attempted to do an applyMatrix() but was seeing the same results (might have applied an incorrect matrix though.)
pushMatrix();
translate(.......); // center matrix in view window
// Draw XYZ Fixed Frame
stroke(0xFFFF00FF);
line(0, 0, 0, 100, 0, 0);
stroke(0xFFFFFF00);
line(0, 0, 0, 0, 100, 0);
stroke(0xFF00FFFF);
line(0, 0, 0, 0, 0, 100);
// Rotations should go here
// rotateX(), rotateY(), and rotateZ() are relative to the moving frame not the fixed frame.
// Multiple rotations on different axis will therefore be invalid.