I'm curious, does (or will) the new shader implementation support geometry (and maybe even tesselation) shaders? Or am I limited to vertex and fragment ones?
I'm using Sublime Text 2 as my main editor and was annoyed by the extra clicks I had to go through every time I wanted to run the sketch in Processing. So instead I'm using a very simple
Autohotkey script to find the correct Processing window and send ctrl-r. Trivial, but it really saves some clicks and avoids having to deal with the command line...
here's the script:
#b::
SetTitleMatchMode, 2
;assuming we're in the editor right now
WinGetActiveTitle, st2
; title contains filename and some extra bits. trim from right to cut of editor name and file extension from title (21 characters in this case)
StringTrimRight, st2trim, st2, 21
; we only want the last part of the filename
StringSplit, arr, st2trim,\
f := arr%arr0%
; open the Processing window and send ctrl-r to run
I'm drawing some voronoi fractures using Polygon2D objects, and it works fine. However, storing them to PDF does not, they are just not drawn at all. If however I translate them to vertex() shapes, they do get drawn, but it's not as nice and clean as with the Polygon2D objects. I was wondering whether there was a way to save these to PDF, or ideally even to SVG?