I have just released a simple puzzle game made with processing. Currently it's a "freestyle" mode allowing for flipping puzzles and solving boards just for fun, but more game modes are yet to come (time trial mode and puzzle mode with limited number of moves). All suggestions are welcome, and I hope you have fun with it.
Recently I've been thinking about writing some fludis modeling apps.
I've done some rigid body dynamics stuff, and It's all pretty simple there because of the fixed grid. Each element is connected to (for example) 4 neighbours and there's damping and spring between them. This gives 4n calculations per loop.
In fluids particles tend to interact with each other randomly depending on current positions, therefore in each step, for every single particle i should calculate the influence from all the others. If I want to calculate every particles influence it gives n^2 calculations. Is there a way to reduce the complexity?
Hi there,
I've written an old dos game clone. Actually its just a draft and its more for basic testing of the gameplay itself. I plan to rewrite it with rokon android anyway. The code is really messy and the recursive search doesnt always work as expected (you might notice), however it doesnt affect the gameplay much. The game starts slowly but gets more difficult.
Please share your opinions, especialy about what to change in the game's concept itself.