I'm making a simple video game, but I want to be able to use it on different systems, and have it be optimized for varying screen sizes. I've tried to both use the scale() function each time draw is called, and set my own ratio variables and do everything that way, but neither have worked (I'm testing by taking the program, written and tested on my 15" macbook pro, and putting it on a 10" inspiron netbook). Any ideas about how else I might achieve this? The idea is to have everything be the same ratio, just scaled.
I am writing a program that involves text, and I went through and learned all about the various text and font functions and classes, etc, before writing the program, but I found when I was writing it that I liked the default font the best, so I didn't end up using any of the others, nor did I load any font into the program code itself, so the text would be loaded from whoever's computer is running the program. I know how to embed the font data into the program itself if I were to use another font, but the problem is, I have no idea what font I'm using, because it's the default setting, and I never selected it. Does anybody know how to find out what the default font is, or, for that matter, what the current font in use is, so that I can embed it and use the same font for all computers running the program? Thanks!