I'm working on a project, where I'm creating a rather small graphic 90x150 pixels. It's basically an old-school looking 8bit graphic and is using only 3 colors. It's crucial for me to export a pixel-perfect image with no half-tones. Is there any way to do that?
When I try to do save(myImage.PNG); I get a graphic with half-tones...
I was thinking of saving as a BMP but I can't seem to find the support for it.
And was wondering, if anyone had any idea(preferably a tutorial) how to make these lit up spheres. What's causing the biggest issue is the blurriness. I have tried using metaballs and dug up a great example (
http://forum.processing.org/topic/metaballs), however it's waaaaay too slow when running on larger than 640x480 scale.