Hi guys, In the picture below I'm illustrating the goal I'm trying to reach. Conceptually, this is a laser (vector) that reflects on a shape. I'd like to detect which of those gray surfaces it hits after the reflection.
Actually, this one would be simple to do inside an animation context. I'd simply use box2d and that's it. But this time, I'm looking for an instant result as a light ray would do.
I looked for toxiclibs' shpere reflection, but I didn't find a way to take a prism instead of a sphere. And also, I don't really need this to be 3d.
I looked for Processing's reflexion sketches too, but it doesnt seems to be exactly what i'm searching.
Hi everyone,
I made a new project (well, its not really new but I finally decided to release it) and I'd like to share the source code with you. It's of course under a
Creative commons license.
Here is the link:
http://ignivome.com/idm .
Sry, the content is written in french, but you'll have to click on the "Télécharger la source" button to get the zip file.
Also, I'm just launching my portfolio on
ignivome.com , so you can look at it if you want :) (also in french, I suggest to use google translate for it :) )
Hi guys, I'm wondering how I can do this : Positionning circles with different sizes along a reference circle's circumference.
If each circle have the same size, it's fine (and easy)... but if each circle have a different size ... I have no clue how to do it.. Maybe I'm missing some maths ...
there is a midi keyboard (with knobs, sliders and of course, keys ;)) that is telling my program to morph the shape shown on screen.
The keys changes particle's textures
and the sliders, the shape of the thing ...
The trigger for the particles is a midi signal from Ableton live (sync with kick).