I'm working on a 3d sketch where I draw an L-system tree and am trying to save the locations of the points at the termination of each branch. I am trying to get these points by using modelX,Y,Z but the behavior seems very wrong. It appears that there is a bug, as described in issue 148:
anyway, is anyone here aware of a workaround for this? the drawing I am doing relies heavily on matrix transforms. I think I could try and find some way to keep track of the position as I go along, but that seems somewhat difficult. In the picture below, the red cubes are drawn where the modelX function *reports* the terminal points on the branches should be.
I've been working on a project where I have a bunch of geometric objects in 3d space that are made up of groups of polygons kind of mashed together. I got everything working fine, and wanted to take the next step and start playing with texture maps, but I was unable to get the texture mapping to work. The color of the object would change but the texture would just not show up.