I'm trying to draw 1000 squares, each with 9 squares inside themselves in a 3x3 grid.
I've tried both normal beginShape(); and also openGL, but I only get around 9fps.
I've also tried using texture with PImage and 3x3 pixel, but that only makes it worse and it's unusable because of the anti-aliasing.
My question is, does anyone know how to do this in an efficient manner, which could perhaps boost the framerate back up to 60? ie. using texture without anti-aliasing?
I'm toying with the idea of using per pixel manipulation to create some sort of custom render, but if someone knows an easier and more efficient way then that could save me a lot of trouble.