Bit of a newbie, I've been on and off processing for a while, but I'm struggling to find an old PShape example for something I'd like to explore.
I'd like to use live audio input with the minim library to step through and build a vector shape, so the louder the sound the more of the image is built.
I remember seeing a library example I think that used your mouse position to scroll therough all the elements that built the example bot.svg file but I can't find it now.
Also any pointers on how to make this as simple as possible would be super helpful, or any related examples I could take a peak at. Some of the googleing I've done has brought up a lot more complex FFT stuff that's probably best saved for a bit later.
It would be cool though to almost have the possibility to set a graphic 'release time' so that the audio peak allows the image to decay a bit slower to audio amplitude.
I've been dipping in and out of Processing for a while now, but wanted to ask if there was anything interesting I could look at for developing straighter design or logo animation for example. I come from a background in motion graphics and using after effects, but I'd love to look at making graphics that move and are perhaps interactive in processing instead. I don't personally own AE and I'd much rather try to build things in a program that has more scope and potential expansion of my animated ideas.
Can someone point me in a direction for controlling vector layers or perhaps the pShape functions for translating or altering svg layers? I'm used to simply altering layer transparencies and positions and scaling, but I'd like to play around with how they can be played back in a linear way. I suppose like Flash or a similar program with a timeline.
On a sidenote, I use ableton live extensively for my music, perhaps there's a way to control and animate image layers via midi or OSC. Has anyone found a neat way to explore animated graphics in this way or advise looking at a specific topic?
I'm new to processing and still exploring, but I'm struggling to reference an effect I am trying to achieve and not sure what to search for.
I would like to create a type logo made up from dots/ellipses of various scale and colour. I initially started to explore this by drawing dots by hand in illustrator but it'd be great to explore this in Processing so I can vary the parameters. It's not really getting shapes to follow a path, but more to be contained within the shapes. Eventually I'd like to explore particles, mouse interactivity and processing.js, but this is my first stage to learning more about it. Sorry for the newbie question.
My ultimate aim is to get the data from the sensor to send MIDI CC values so I can control Ableton Live.
I'm fairly new to Processing, and in the past have used MaxMSP and Isadora for doing more geeky AV stuff, but I'd like to learn and develop my processing code more.
I'd like to start off by asking how to get processing listening for a serial input to read data from the foot pod. I've tried the simple serial example and have had a bit of a blonde moment when it talks about using the Arduino. I do have a couple of Arduinos, but I thought that I would just be able to read the data directly through the sparkfuns USB connection.
I've tried googling for more information on people using these cool things, but seems that python is being used which Ii have never looked at.