I want to create a stronger perception of depth in my sketch by having objects in the distance appear fainter. I've tried drawing a rect every -500 pixels in the z axis, but I'm having some confusing results with the way alpha is handled. When I draw them with an alpha value of 50, they absorb a general colour of what is behind them, but are still completely opaque. Does processing handle alpha differently in OPENGL mode? I'm using version 2.0a4.
Trivial bug with my copy of processing; the icon displayed in the taskbar is the small version of the icon, so Windows 7 automatically enlarges it and it becomes fuzzy. I've tried resetting the icon to the one present in 'processing.exe' and in the start menu it displays the large version but not in the taskbar. I'm running the latest version of Processing and 64bit Windows 7. This problem also happens in the Arduino IDE, I'm guessing the problems are related.
Anyway know how to fix this? Many thanks in advance.