Hi, I'm a Processing beginner looking to get a better understanding of the way Processing handles 3D and 2D shapes/images. I'm working in P3D.
Specifically, I'm trying to get certain 3D shapes in my sketch to appear with a glow effect. My first guess at this would be to run code that does the following at any given time:
Grab the pixels in the pixel grid that represent the 3D object
Update a PImage object with those pixels
Use filter(BLUR) to blur those pixels
blend() them into the main drawing window
This might be a very 2D way of thinking about this, but is it possible to combine 3D and 2D shapes in a P3D environment? If not, is there a better method for targeting certain 3D primitives