I am working on a blob tracking application and I am trying to use glgraphics library to implement a shader to do some preprocessing before I feed the image from the webcam to the blobdetection part.
GLGraphics and GSVideo work perfectly with the built in isight camera, when I try to use ps3 eyecam on the other hand it doesn't even detect the camera. Well, it probably has something to do the driver for ps3 eyecam implemented as a quicktime plugin. Anyway, I tried to use the video capture library within processing, i realized that when I instantiate glgraphics in the eg. size(800,600, GLConstants.GLGRAPHICS) capture object stops working, it doesn't even list the available capture devices.
Also, ps3 eyecam works very well with processing video library when it is using p2d or p3d and it doesn't work with opengl, So I presume it is more of an opengl problem than glgraphics.
The configuration I have is mac os x 10.7.5, processing 1.5.1, GLGraphics 1.0, GSVideo 1.0
ps. I tried processing 2.0b3 as well and it does list the capture devices but still can't get any images from the ps3 eyecam.