Processing Forum
I am writting my own draw line function in processing to improve speed when drawing large sets of lines from vector file (just a .txt with a bunch of coordinates that draw the map of seville). I am using the method pixel[int] to build such function but for some reason that i can not explain the program goes really fast when i enter the coordinates like this: drawline(y1,x1,y2,x2) but quite slow when its how its supposed to be: drawline(x1,y1,x2,y2) Is there a logical explanation for this?
The structure of the .txt code is simple and it goes like this: folder
1188156570;1188156570;37.417595;-5.9971519
1188156400;1188156400;37.4175115;-5.9970483
1188156720;1188156720;37.4174588;-5.9969338
1188156606;1188156606;37.4175833;-5.9966021
1188156462;1188156462;37.4177174;-5.9960534
1188156753;1188156753;37.4177413;-5.9958605
1188156643;1188156643;37.417703;-5.9955831
1132983943;1132983943;37.4176646;-5.995381
next
304791377;304791377;37.3968538;-6.0066269
1188156644;1188156644;37.3967509;-6.0064412
1188156521;1188156521;37.3956275;-6.0073602
next
1188216699;1188216699;37.4221365;-5.9959761
693311201;693311201;37.4253619;-5.9951655
1188216625;1188216625;37.4239123;-5.9924734
1188216567;1188216567;37.4233085;-5.9916937
1186512382;1186512382;37.4223597;-5.9910465
1188216642;1188216642;37.4216335;-5.9927836
1188216699;1188216699;37.4221365;-5.9959761
next
String[] polylines;
String[] streetArray=new String[0];
String[] empty=new String[0];
ArrayList vlist=new ArrayList();
float panX; float panY;
void setup() {
size(600, 600);
polylines=loadStrings("data/MapSeville.txt");
panX=0; panY=0;
prepare();
}
void draw() {
background(255);
PVector pan = pan();
panX=panX+pan.x;
panY=panY+pan.y;
loadPixels();
for(int i=0;i<vlist.size();i++){
vertexgroup vg= (vertexgroup) vlist.get(i);
for(int j=1;j<vg.listcoord.size();j++){
Vertice v2=(Vertice) vg.listcoord.get((j-1));
Vertice v1=(Vertice) vg.listcoord.get(j);
float x1=v1.coord.x+panX;
float y1=v1.coord.y+panY;
float x2=v2.coord.x+panX;
float y2=v2.coord.y+panY;
drawline(x1, y1, x2, y2);//slow :( comment out this line and enable the next to see how smooth it can go
//drawline(y1, x1, y2, x2);//fast!
}
}
updatePixels();
}
////////////////////////////// functions ////////////////////////////////////////////////
PVector pan(){
PVector p;
if (mousePressed){
p = new PVector(mouseX-pmouseX, mouseY-pmouseY);
}else{
p=new PVector(0,0);
}
return p;
}
////////////////////
void drawline(float x1, float y1, float x2, float y2){
int X1=int(x1);
int X2=int(x2);
color pink = color(0);
if((X2>X1)){
for (int i=0; i<=int(x2-x1); i++){
if (((i+X1)>=0)&&((i+X1)<=width)){
int g=int(y1+((y2-y1)/(x2-x1))*i)*(width) + i + X1;
if ((g<width*height)&&(g>=0)){
pixels[g]=pink;
}
}
}
}else if((X2<X1)){
for (int i=0; i<=int(x1-x2); i++){
if (((i+X2)>=0)&&((i+X2)<=width)){
int f=int(y2+((y2-y1)/(x2-x1))*i)*(width) + i + X2;
if ((f<width*height)&&(f>=0)){
pixels[f]=pink;
}
}
}
}
}
//////////////////////////////
void prepare(){
for (int i=1;i<polylines.length;i++) {
String[] pts = split(polylines[i], ";");
if (pts.length>3) {
streetArray=append(streetArray, polylines[i]); //adds coords strings to the array streetArray
}
if (pts.length==1) { //this is when the coords of a polyline ends: pts[0]==>"next"
vertexgroup vgroup;
vgroup=new vertexgroup(create_polyArr(streetArray)); // this function is defined right below
vlist.add(vgroup);
streetArray=empty;
}}}
ArrayList create_polyArr(String[] streetpts) {
ArrayList arrpts=new ArrayList();
arrpts.clear();
for (int i=0;i<streetpts.length;i++){ //iterates through coords strings of the polyline contained in streetpts
String[] pts = split(streetpts[i], ";");
float x=float(pts[3]);//get the x coord
float y=float(pts[2]);//get the y coord
x=((x+5.95)*15000+width/2);//scale and center coord x
y=((-y+37.40)*15000+height/2);//scale and center coord y
PVector coord=new PVector(x,y);
Vertice govertex=new Vertice(coord);
arrpts.add(govertex);
}
return(arrpts);
}
////////////////////// end functions //////////////////////////////////
//////////////////////// classes ///////////////////////////////////////
class vertexgroup{
ArrayList listcoord;
vertexgroup(ArrayList _listcoord){
listcoord=_listcoord;
}}
//////////
class Vertice{
PVector coord;
Vertice(PVector _coord){
coord=_coord;
}}
////////////////////// end classes ///////////////////////////////////////