I'm trying to flip the webcam while using this colour tracking code. How do I do this?
import processing.video.*;
// Variable for capture device
Capture video;
// A variable for the color we are searching for. color trackColor;
void setup() { size(320,240); video = new Capture(this,width,height,15); // Start off tracking for red trackColor = color(255,0,0); smooth(); }
void draw() { // Capture and display the video if (video.available()) { video.read(); } video.loadPixels(); image(video,0,0);
// Before we begin searching, the "world record" for closest color is set to a high number that is easy for the first pixel to beat. float worldRecord = 500;
// XY coordinate of closest color int closestX = 0; int closestY = 0;
// Begin loop to walk through every pixel for (int x = 0; x < video.width; x ++ ) { for (int y = 0; y < video.height; y ++ ) { int loc = x + y*video.width; // What is current color color currentColor = video.pixels[loc]; float r1 = red(currentColor); float g1 = green(currentColor); float b1 = blue(currentColor); float r2 = red(trackColor); float g2 = green(trackColor); float b2 = blue(trackColor);
// Using euclidean distance to compare colors float d = dist(r1,g1,b1,r2,g2,b2); // We are using the dist( ) function to compare the current color with the color we are tracking.
// If current color is more similar to tracked color than // closest color, save current location and current difference if (d < worldRecord) { worldRecord = d; closestX = x; closestY = y; } } }
// We only consider the color found if its color distance is less than 10. // This threshold of 10 is arbitrary and you can adjust this number depending on how accurate you require the tracking to be. if (worldRecord < 10) { // Draw a circle at the tracked pixel fill(trackColor); strokeWeight(4.0); stroke(0); ellipse(closestX,closestY,16,16); } }
void mousePressed() { // Save color where the mouse is clicked in trackColor variable int loc = mouseX + mouseY*video.width; trackColor = video.pixels[loc]; }