Although i have seen many OPENGL bugs fixed in PC mode on Processing 2.0.3 (
view the list of revisions), on Android mode this olds bugs remain for me. I have tested some games i made and now in PC works correctly!! :) but on Android mode continue the same issues :'(. It would be wonderful that Android Mode works like PC to use OPENGL.
I want to create multilingual android applications using Proccesing (for example using two languages: english, spanish) depending on the device default language. Is there any simple way to do it with Processing to detect the default language of the device and then show images/texts properly?
I want to share a little game i made with processing and fisica library.
You can test it on android. I hope you like it and feel free to comment and give feedback :) thanks!
Note: every day you can play a different level (levels are made by users on the web version
http://www.giftowerdefense.com)
In my Samsung Galaxy S2 runs fine but i would like to run more faster some day, perhaps using p3d or opengl but for the moment i dont know how to do it :)