Okay, I just have a quick question. I'm tried to use setRadius() on a physics2d AttractionBehavior instance and in return I get told that it's set to private. I've been looking around the source files for a bit now and saw that it has been turned public since a while.
The problem is this. I havent got the slightest idea about how to compile all that stuff though. Could someone either provide a link to the updated lib or, preferably, explain me how to compile a .jar from the source files?
I'm trying to add a heightmap to a sphere with an GLModel since I need quite a lot of vertices to render a somewhat realistic model of Mars. (the one below has 250.000 vertices, although im planning to use 10.000 in the final version through the use of a normal map).
I started out using the TexturedSphere example from GLGraphics but quickly switched out the calcCoords() function for my own which uses cartesian coordinates. Except I get this, admittely funky looking, line drawing as of now.
I just switched over from PDE to eclipse and I'm already running into my first problem, which is I'm ashamed to say, pretty basic (I guess?). For the life of me I can't seem to get PConstants to work?
Any of you care to help me out?
Example:
import processing.core.PApplet;
// No difference if I import processing.core.PConstants;