I'm working on a set of visuals for a VJ/type project. I've got the basic functionality (switching between sketches/OSC midi clock/multitouch input) working and I'm currently tweaking visualizations - however I'm pretty poor with my understanding of OpenGL. I want to have 3d as well as 2d rendering and I was wondering if there's a set of mandatory reading to be done on OpenGL calls from within Processing...
I'm vaguely aware of JOGL and I'm reading stuff that pertains to pure OpenGL calls from within Java as well as pulling apart sketches from OpenProcessing. If anyone has any links they could share it'd be great. Since OpenGL seems to come up so much maybe we could compile a set of links and sticky it (or whatever the sticky equivilant is for this forum)?