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colewarren's Profile
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    Hello everyone, i'm new to processing and have been learning for about 4 days now. I am trying to make my first game (pretty low quality) , the basic idea is that the cursor moves around a picture while a red dot bounces around the screen. the red dot is meant to be the laser sight of a sniper, and your goal is to try not to get hit. I was wondering how i can make it so whenever the dot goes over the picture, a sound is triggered, the screen flashes red, and a blood splatter appears and fades away where the picture was "shot". it would be very helpful is someone send a couple links explaining, or explain it yourself if you would like. Just having the code i am looking for by itself wouldn't be very helpful. Also here is the code i am working on below.

    PImage img,vip;
    float y, xvelocity, r, x, yvelocity,restitution;
    void setup () 
    {
      size(567, 381);
       img = loadImage("stage.jpg");
       vip = loadImage("vip.jpg");

      r=10;
      y=250;
      x=250;
      yvelocity=3;
      xvelocity=6;
      restitution=1;

    }

    void draw () 
    {
      y=y+yvelocity;

      // if the ball the past the bottom of the screen
      if (y+r > height)
      {
        yvelocity=yvelocity* - restitution;
        y= height-r;
      }
      if (y-r < 0)
      {
        yvelocity=yvelocity* - restitution;
        y = 0 + r;
      }
      {
        x=x+xvelocity;
      }
      if (x-r < 0 )
      {
        xvelocity=xvelocity* - restitution;
        x= 0 + r;
      }
      if (x+r > width)
      {
      xvelocity=xvelocity* -  restitution;
       x = width - r;
      }
      
      
      
      
      background(255);
      imageMode(CORNER);
      image(img, 0, 0);
      imageMode(CENTER);
      image(vip,mouseX,mouseY);
      stroke(255, 64, 0);
      fill(100,30,0);
      ellipse(x, y, r*2, r*2);
      stroke(0);
      fill(30,100,0);
     
    }