Bonjour/Hi,
I made a sketch that loads a file with an AudioSnippet,
then i'am playing with it: play it, stop it, change its loop points...
All works very well even by running 3 of this sketch at the same time.
I want to record the audio output from each sketch separately.
Get:
A file with the right length, format, name and all, but with no sound.
Although it works for an AudioInput.
Like the problem come with AudioOutput?
That i need is the audio stream that the sketch product by itself.
Is there a method to do that?
As i use both BLUR and DILATE filter for image effects, i search for their code. That to reproduce in other environnement behave and artefact, or to customize them precisely.
Where can i find them?
If someone know, it's an open source soft after all, and must be readable somewhere...
My first post in this forum, since i know this great soft (only almost a year) that just fit my request for a quite simple and powerful way to create with computer. Just a fabulous tool! Really, great approach with more art than technic in mind.
On the other hand, i can't understand the forum arrangement.
Ok i post here.
My quest today is to define different areas with different refresh frameRate.
This to preserve fluidity only when and where is need. A full sceen image with only a small part of animation without pump to much on cpu.
I think it's not possible directly in a squetch.
So i've try with library :
- with fullScreen : i've not find a way to color the background, and more to change after it launch. (is there a way?)
- with nApplet : the doc say : frameRate is not available in setup().
- with Layers : i not sure to understand the concept well, but it seems to me that the base layers auto-adapt frameRate on the higher set frameRate layer.