I am completely new to Processing, but come form a C#.NET background so I do understand some programming.
I have been asked to create a Processing applet that can display text as 3D (ie, the text itself should have depth) and apply an effect to the edges and sides. For a pretty cheesy example, have a look at this image:
I have had a look around and found a couple of examples -
pixelized extrusion - but this is very pixelated and and a suggestion to use multiple layers of regular text using
Vertext to fake the 3D.
Neither are true 3D vector and smooth - something I expected Processing should be able to do. Surely there is a decent text renderer in Processing?
Can anyone suggest how I should go about this? I am not looking to have my hand held all the way but a couple of pointers or suggestions would be cool!
I believe it is possible to import models from 3DsMax (and hopefully blender) but if I do that, would I be able to detect the edges and sides?
Alternatively, I could use a hi-pass filter on the text and thereby find the edges (in 2D) - but this seems over complicating things.