I'm making an app, which displays "real" landscapes as a 3d-surface. For the elevation i use srtm heightmaps (
http://srtm.csi.cgiar.org/) and for the texture i use unfolding maps, which I copy from the screen buffer to the texture.
Works fine so far...
Now I want to eliminate (interactive) the screen-buffer using an (non interactive) offscreen buffer. But ideas like letting unfolding draw on a offscreen PGraphics does not work.