Time/Pixel based undo, as opposed to a transaction based undo. I hate having to lift my pen when i'm doing something, I also hate having to re-do the entire drawing procedure when I screw up at the end; that's why I think undo should be pixel/time based; then you can just undo the last 10pixels worth of drawing.
The link has a demo that better explains my ramblings :)
Is there a way in processing, to figure out the real x,y after you do a bunch of translates and rotates? I want to take the output from the drawing as it's going and use it to play sound... some sort of audio spirograph.
As the cube spins it advances the frames of the movie and displays them on the cube faces. I think I probably should have picked a more lively view clip for this...
circular pencil goes round and round. Kind of like a spirograph but not as cool as the real thing. Unfortunately this doesn't work in processing.js so I can't put it on any of the sketch sites.
Me finding out why recursion is such a nice thing, and why large amounts of coding may point to an error in the way you are coding ( less is more.) After 2 iterations of lots of code I stumbled upon (from doodling in my sketchbook) the recursive way of doing what I wanted, and got it down to a small fraction of code that worked perfectly for me.