I just want to share with you our new project done at Bonjour, interactive lab.
Passage realised for the Tranoi Preview at the "Carrousel du Louvre", it is a sensitive setup which decrypts the visual and sound imprint of those who step near it. This room is a representation of the data we leave in spite of ourselves , at each of our visits on the web.
We have just made a game for Sosh during a event celebrating its anniversary. It was a great opportunity to learn (like on all project) and we are happy to share our work here.
This game is inspired by the old "duck hunt" on NES. The goal is to chase all the tweets (tracked by the #sosh hashtag) to become the best hunter. For that we used a cool rifle for wii. We also used Ableton live to create sound during the game.