How would one go about creating an array of a float inside of a array of a class? For example, say I have a class called Module[1...50], how could I create two types of variables like ModuleX[1...50] and ModuleY[1...50] ?
Basically I need to store the X and Y values of the center point of a class Module[1...50] so that another class, Enemy, can check for collision detection with any given Module.
Perhaps a total noob question, I'm sorry. Still new to processing. I would show the code, but there are so many other things going on that it wouldn't be much good. Just looking for a small code example of how to do this. Thanks guys!
So, I'm trying to use PShape. However, long story short my computer's graphics card (with fully up to date driver) does not support the version of opengl necessary to run the P2D renderer. Is there a datatype similar to PShape I can use that does not require P2D to run? I basically just need something that will allow me to store shape data.
Long story short, I'd very much need/like to acquire a version of Processing 2.0b7. However, on the Processing website's download page, the dl link to 2.0b7 (as well as 2.0b8) is broken. Would anyone happen to have a working download link for 2.0b7?