hello guys,
i am developing a kind of large project for my thesis, and I happened to notice today processing v2 64 bit, which I downloaded to try my sketch.
I have to say that v2 really improved. I am using P3D, because for some reason open GL is really slow on my sketch. On v2 graphics seem a little faster.
(although, when moving the camera with peasy cam, i get some flickers. They say they improved P3D adding some openGL stuff. You think if I disable on board graphics and force processing to work with my GPU it will benefit? )
my current problems are : -the say that textMode(SCREEN) is been replaced with textSpace(SCREEN_SPACE)
(i use peasy cam)
in fact textMode screen pops an error (although the program does not halt) and the text is displayed normally
anyway, I tried the new command textSpace but processing says its not valid
-it also pops an error saying that serial does not work in 64 bit mode.
can i solve this ?
hello there people,
I am developing a project where I want to have a 3d model, that I want to orbit (with a peasy cam probably) and also a part on the canvas that I will have some buttons. The problem that, when using PeasyCam or the camera() function, the buttons, or any 2d shapes cannot be set to something as screen mode that text has, and they float around like planes.
Is there a way, that with some pushMatrices or something else, that I can do that? exclude some stuff from peasy cam?
or in some way maintain part of the screen in 2d mode?
or toggle between the default camera and the peasy cam?
or even to put the GUI in a second canvas?