Your shader cannot be used to render textured geometry, using default shader instead.
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Contributed Library Questions
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1 year ago
When I run my GLSL shader using processing 2.0b3 and pshader, I get the following error;
- Your shader cannot be used to render textured geometry, using default shader instead.
The shader runs about twice as slow compared to when I was using processing 1.5.1 with GLGraphics.
I have a feeling its trying to run two shaders at once, sacrificing performance.
Any thoughts?
Thanks!
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