Why OPENGL canvas drops framerate?
              in 
             Programming Questions 
              •  
              3 years ago    
            
 
           
             hello,
            
            
I have been testing a lot around, and hope someone can help me out.
            
if I run the following code:
            
            
If I use P2D or P3D framerate is 2000.
I've tested this on 3 different computers with NVidia, GForce GFX (1GB GFX dedicated ram), Linux and Windows.
            
the culprit framerate kill is the loadPixels();. is there a way to solve this framerate drawback?
            
please let me know if you have the same problems or if you know how to sole this. thanks in advanced
 
           
 
            
           I have been testing a lot around, and hope someone can help me out.
if I run the following code:
- import processing.opengl.PGraphicsOpenGL;
 - void setup()
 - {
 -   size(900, 450, OPENGL);
 -   smooth();
 -   background(0);
 -   frameRate(2000);
 - }
 - void draw()
 - {
 -   loadPixels();
 -  println(frameRate);
 - }
 
If I use P2D or P3D framerate is 2000.
I've tested this on 3 different computers with NVidia, GForce GFX (1GB GFX dedicated ram), Linux and Windows.
the culprit framerate kill is the loadPixels();. is there a way to solve this framerate drawback?
please let me know if you have the same problems or if you know how to sole this. thanks in advanced
 
              
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