Who can assist with the right codes for the bat function and the brick function of this breakout game codes?
// Basic Breakout game
// brick position
float brickX;
float brickY;
// brick width and height
float brickH;
float brickW;
// ball position
float ballX;
float ballY;
// ball diameter
float ballD;
// ball direction
float ballDx;
float ballDy;
// bat position
float batX;
// bat width
float batW;
float batH;
// bat colour
float batB;
void setup() {
size (500, 500, P2D);
// set sizes of game items
brickW =100;
brickH = 50;
batW = 100;
batH = 25;
ballD = 25;
batB = 255;
// random brick position
brickX = random(0, width - brickW);
brickY = random(0, height / 2);
// bat in the centre
batX = (width/2) - (batW/2);
// ball atop bat
ballX = batX + (batW/2);
ballY = height - batH - (ballD/2);
// ball movement
ballDx = random(-5, 5);
ballDy = -5;
rectMode(CORNER);
ellipseMode(CENTER);
}
void draw() {
// check for ball collision
// with top or sides of bat
checkBallAgainstBat();
// check for ball collision with
// left right and top walls
// and bounce
checkBallAgainstWalls();
// check ball against brick
checkBallAgainstBrick();
// move the ball
ballX += ballDx;
ballY += ballDy;
background(0);
// draw the bat
fill(0, 255, 0);
rect(batX, height - batH, batW, batH);
// draw the brick
fill(0, 0, batB);
batB = (batB + 10) % 255;
rect(brickX, brickY, brickW, brickH);
// draw the ball
fill(255, 0, 0);
ellipse(ballX, ballY, ballD, ballD);
if (keyCode == 37) { // left cursor key
batX -= 10;
// keep it on the screen
if (batX < 0) {
batX = 0;
}
}
if (keyCode == 39) {
batX += 10;
if (batX > (width - batW)) {
batX = width - batW;
}
}
}
// when they let go of the key, reset the keyCode
void keyReleased() {
keyCode = -1;
}
// this function checks if the ball has hit the top or sides of the bat and update its
// direction as appropriate so the ball bounces off the bat
void checkBallAgainstBat() {
// I AM DEVELOPING THIS PART OF THE CODE FOR BALL TO BOUNCE ON BAT. BUT IT
// BOUNCES ON THE FLOOR.
if (ballY > height+ballD*2) {
ballDy = -ballDy;
}
else {
if (ballX > batX ) {
if (ballY > height) {
ballDy *= -1;
}
}
}
}
// this function checks if the ball has hit the brick. It should bounce off the brick and return true if so
boolean checkBallAgainstBrick() {
// I AM DEVELOPING THIS PART OF THE CODE FOR THE BALL TO HIT THE BRICK ONLY. BUT IT HITS
//THE LEFT SIDE OUTSIDE THE BRICK.
if ((ballY - brickH < brickY)&&(ballX-brickW < brickX)) {// brick bottom
ballDx *= -1;
ballDy *= -1;
return true;
}
else {
return false;
}
}
// this function checks if the ball has hit the top, left or right walls and update its
// direction as appropriate so the ball bounces off the walls
void checkBallAgainstWalls() {
if (ballX + ballD > width) {// right wall
ballDx *= -1;
}
if (ballX - ballD < 0) {// left wall
ballDx *= -1;
}
if (ballY - ballD < 0) {// top wall
ballDy *= -1;
}
}