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I can see the revision file on the main page, where there are 2 new revisions - the strong ones, lots of my problems (mainly with OpenGL in applets) fixed. I'm working on an online game right now and I'm really looking forward for this update.
So when will it be ready? :)

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http://wiki.processing.org/w/Changes

As of June 18, 2011, we're making major changes in advance of Processing 2.0, which we would like to release in late summer or early fall.

I'm looking forward to it.
cheers
Yeah, I read that, but it's late summer already ;)
Yes, so wait for early fall!
I don't know if you have noticed, there's already a pre-release 1.99:
http://code.google.com/p/processing/downloads/list
Oh great!!! That's what I was looking for :)
There are new errors, or when they occur they look different, kinda hex ... reference not done yet. I have to rewrite the whole code I guess. They change the thread somehow, no longer class. So back to drawing boards!
cool.
Is the pre-release stable?
I guess so :D it works with my older apps. But I have a threads in this last app/game so I have to figure out the way how to use the thread() :

Addded thread() method that takes a function name as a parameter, and runs it on its own thread. No more classes!

I dont know what to do with this... any ideas?
No.

I guess that's why 0199 is not mentioned in the download section.
Also see the note on googlecode:
We are currently doing significant work in removing and adding features as we head toward 2.0. Do not use the SVN trunk if you need anything remotely stable.
I found that the opengl2 from the build 0198, pre-release 0199 or build 0200 fixes some things but is still unstable.

So you solve one problem but get something else in return. Which is to be expected for the reason mentioned in the quote.

As others I'm looking forward to 2.0 but we just have to be patient. It'll be worth it even though losing P2D/P3D will probably break some stuff.
When using OpenGL and P3D in 0199 it just writes some strange error. But the thread("function_name") works :) But dont know how to stop it... thread("f_n").stop() :D isn't working.
See my answer to your duplicate question in the https://forum.processing.org/topic/using-the-thread-method topic. The stop method on threads is deprecated.