Hi!
Is saveBytes() the "proper" way to record data in realtime when playing some music
and then loadBytes() to render animation based on this, offline?
If yes can you post me a link with saveBytes() example a bit more complicated than the reference's example? I searched in forum/googled but found nothing.
Every link is welcome, either in offline rendering of synced animation with music or just some code involving saveBytes() and recording multiple variables.
Thanks in advance! :)
>>>>>>
(to be more specific about my problem)
I've got an osc server sending information from PureData and Processing listening to it. It's ok running my sketch in real time, but too heavy to render it on the same time on my hard disc, frame by frame.
So, I just want to "record" OSC data when playing and then use it to animate them. ;)
I hope I was clear -sorry for my language
<<<<<
Is saveBytes() the "proper" way to record data in realtime when playing some music
and then loadBytes() to render animation based on this, offline?
If yes can you post me a link with saveBytes() example a bit more complicated than the reference's example? I searched in forum/googled but found nothing.
Every link is welcome, either in offline rendering of synced animation with music or just some code involving saveBytes() and recording multiple variables.
Thanks in advance! :)
>>>>>>
(to be more specific about my problem)
I've got an osc server sending information from PureData and Processing listening to it. It's ok running my sketch in real time, but too heavy to render it on the same time on my hard disc, frame by frame.
So, I just want to "record" OSC data when playing and then use it to animate them. ;)
I hope I was clear -sorry for my language
<<<<<
1