What is the best method to capture video sent to the graphics card from an external OPENGL game ?
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Programming Questions
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3 years ago
I have an OPENGL game. In order to manipulate the image I have to do one of two (2) things
. Record video using screen capture software like FRAPS or Screen recorder and edit the video
. Use the robot class to capture the screen and edit it (the framerate suffers)
Is there a way to capture the data sent from the application to the video card ?
I am thinking my only solution left is to have one computer equipped with a videocard which has either s-video out or rca-video out and then have another computer receive the image and then funnel that data directly into Processing.
I know Processing and Arduino can manipulate sound signals.. How can I use Processing to accept a video signal without any or minimum loss of framerate
. Record video using screen capture software like FRAPS or Screen recorder and edit the video
. Use the robot class to capture the screen and edit it (the framerate suffers)
Is there a way to capture the data sent from the application to the video card ?
I am thinking my only solution left is to have one computer equipped with a videocard which has either s-video out or rca-video out and then have another computer receive the image and then funnel that data directly into Processing.
I know Processing and Arduino can manipulate sound signals.. How can I use Processing to accept a video signal without any or minimum loss of framerate
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